Those would result in the following brushes: The texture pattern is tiled as the brush is painted.įor example, the textures below could be used as the alpha:
The Pattern brush allows you to use an arbitrary shape for the brush by sampling a single color channel from a texture to use as the alpha for the brush. Sets the Alpha brush's contents to the data from the corresponding channel of the Texture that is currently assigned. Sets the Texture to be used, assigned from the Content Browser. The Alpha brush is similar to the Pattern brush, but instead of tiling the texture across the Landscape as you paint, it orients the brush texture in the direction of your painting and drags the shape as you move the cursor. The size and falloff of the current brush is displayed in the viewport as a pair of concentric circles.
ZBRUSH CUSTOM BRUSHES KEYBOARD SHORTCUTS FULL
A falloff of 1.0 means the brush will only have full effect at its center, and the effect will be reduced throughout its entire area to the edge.Ĭlay Brush allows for an organic, additive approach to sculpting your Landscape. A falloff of 0.0 means the brush will have full effect throughout with hard edges. Essentially, this determines how hard the brush's edges are. Within this area, the brush will have at least some effect.ĭetermines the percentage from the brush's extents where the falloff should begin.
Settings can also be adjusted in the Landscape panel.ĭetermines the size of the brush in Unreal Units including the falloff. You can set the brush type and falloff in either the Sculpt or Paint tab of the Landscape toolbar. Brushes should be a familiar concept to anyone who has experience using Photoshop or a similar image-editing application. Brushes can have different shapes, sizes, and falloffs. The Landscape tool's Brush defines the size and shape of the area of the Landscape that will be affected by either sculpting or painting.